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[HDRP] [Graphics Compositor] Color palette alpha line changes its positi...
Color palette alpha line changes its position on changing the Chroma Keying Index in Input Filters. Steps to repro: 1. Create a new... Read more
RenderGraph execution error at pass Partial Depth Prepass when Unity has...
Repro steps: 1. Import the attached package and open the repro scene. 2. Enter play mode 3. Remove focus from Unity for a few min. ... Read more
[HDRP] [Graphics Compositor] Editor crashes on doing undo operation afte...
Editor crashes on doing undo operation after adding Image sublayer in render schedule. Steps to repro: 1. Create a new HDRP templat... Read more
vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...
How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more
[Profiler] NullReferenceException appears in the Console when focusing o...
Reproduction steps: 1. Open the user's attached project and test scene 2. Select Window/Analysis/Profiler and enable Deep Profiling ... Read more
[Undo] [IMGUI] 'Select Icon' and 'Texture2D' windows remain open after p...
While changing the icon, when 'Select Icon' and 'Texture2D' windows opened then after performing undo operation, these windows remai... Read more
UI Controls are not visible when UI Document is added to scene programma...
How to reproduce: 1. Open the user's attached to project "PaintEngine.zip" 2. Go to Assets > Resources > Layouts and select "Display... Read more
[XR SDK] Console window is spammed with errors when Orthographic Camera'...
Reproduction steps: 1. Open the attached "case_1305592.zip" project 2. Load the "SampleScene" 3. Select "Main Camera" in the Hierarc... Read more
GUIToScreenPoint() returns physical screen coordinates when in GUIGroup
Reproduction steps: 1. Open user's project "GUIToScreenPointBug.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and click around... Read more
Ambient Occlusion doesn't work when Specular Occlusion is disabled
Ambient occlusion doesn't work on HDRP Materials (Lit) or ShaderGraph materials when the Specular Occlusion is set to Off. Repro st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects