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Prefab override indicator for dropdowns extends beyond the header elemen...
Steps to reproduce:1. Create a new project or open an existing one2. Create a Cube in Hierarchy3. Make that Cube prefab by dragging ... Read more
Description of the Surface Effector 2D "Use Contact Force" option contai...
How to reproduce:1. Open the attached "case_1396766" project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameObject in... Read more
[ShaderGraph] Can't navigate the node creation menu with keyboard while ...
Steps to reproduce:1. Create a new project2. Install ShaderGraph through the Package Manager3. Create a new ShaderGraph and open it4... Read more
BossRoom sample project spammed with errors and warnings after opening w...
Steps to reproduce:1. Open the attached project2. If no warnings or errors produced, hover Scene View3. Select "Main Camera" GO Expe... Read more
Newly created GameObject Tags are not serialized to "TagManager.asset" file
How to reproduce:1. Create a new project2. In the Hierarchy window select any GameObject3. In the Inspector window click on "Untagge... Read more
[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps:1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene2. Select “Cube” and try to move it in ... Read more
[TerrainTools] Unable to select last terrain layers
How to reproduce:1. Open the attached project2. Go to "ZooOverview" scene3. Select "Terrain" object -> Inspector -> "Paint Ter... Read more
[Android] [IL2CPP] 'MethodAccessException: Attempt to access method' is ...
How to reproduce:1. Download the attached project 'ILMethodError.zip'2. Set IL2CPP Code Generation to Faster (smaller) builds3. Buil... Read more
Gizmos are placed not in the center of the Camera viewport when using "O...
How to reproduce:1. Open project "gizmotest.zip"2. Observe the Scene window Expected result: Gizmo is in the center of the Camera vi... Read more
[Vulkan][Adreno] Bilinear filtering does not work with half2 texcoordinates
Reproduction steps:1. Open the attached project "[Test]AndroidTextureIssue"2. Build and Run Expected result: All textures look smoot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open