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Fixed in 2021.2.X

Votes

0

Found in

2019.4

2020.1.6f1

2021.1

Issue ID

1282750

Regression

No

MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices for instance)

Physics

-

How to reproduce:
1. Open the user's attached project("Telekinetic Shooter.zip")
2. Enter Play mode

Expected results: Helpful error describing the issue gets sent to console
Actual results: "[Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed" is spammed

Reproducible with: 2019.4.13f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a1
Could not test with: 2018.4.28f1 (Couldn't downgrade)

Notes: If you disable all NavMeshes, the Errors do not get thrown anymore

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in Unity 2021.2.0a10 and above

Comments (1)

  1. B18c393c439e752c59119868b22793bb?d=mm

    ukrop712

    Jun 08, 2021 09:22

    The same issue in LineRenderer.BakeMesh()
    But if the triangles count less than 12

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