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Fixed in 2021.2.X
Votes
0
Found in
2019.4
2020.1.6f1
2021.1
Issue ID
1282750
Regression
No
MeshCollider doesn't warn when setting an invalid mesh (with <3 vertices for instance)
How to reproduce:
1. Open the user's attached project("Telekinetic Shooter.zip")
2. Enter Play mode
Expected results: Helpful error describing the issue gets sent to console
Actual results: "[Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed" is spammed
Reproducible with: 2019.4.13f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a1
Could not test with: 2018.4.28f1 (Couldn't downgrade)
Notes: If you disable all NavMeshes, the Errors do not get thrown anymore
-
ukrop712
Jun 08, 2021 09:22
The same issue in LineRenderer.BakeMesh()
But if the triangles count less than 12
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Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a10 and above