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Fixed in Fixed in the Editor side



Found in [Package]


Issue ID




[DXR] Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon when Ray-Traced Global Illumination is enabled

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached project named "Case_1282705"
2. Open the New Scene located in 01_MOSA_Assets\01_Scenes
3. Select the Global Volume object in the Hierarchy
4. Enable the Screen Space Global Illumination as well as Ray Tracing

Expected result: Scene receives Ray-Traced Global Illumination
Actual result: Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon

Reproducible with: 10.1.0(2020.2.0b8), 10.1.0(2021.1.0a1)
Not reproducible with: 7.5.1(2019.4.12f1), 8.2.0(2020.1.9f1), 10.0.0-preview.27(2020.2.0b8)

  1. Resolution Note (fix version Fixed in the Editor side):

    Fixed in - 2021.1.0a5

  2. Resolution Note:

    Fixed in - 2020.2.0b11

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