Search Issue Tracker
Fixed in Fixed in the Editor side
Votes
0
Found in [Package]
10.1.0
Issue ID
1282705
Regression
Yes
[DXR] Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon when Ray-Traced Global Illumination is enabled
How to reproduce:
1. Open the attached project named "Case_1282705"
2. Open the New Scene located in 01_MOSA_Assets\01_Scenes
3. Select the Global Volume object in the Hierarchy
4. Enable the Screen Space Global Illumination as well as Ray Tracing
Expected result: Scene receives Ray-Traced Global Illumination
Actual result: Editor crashes with GfxDeviceD3D12Base::DrawBuffersCommon
Reproducible with: 10.1.0(2020.2.0b8), 10.1.0(2021.1.0a1)
Not reproducible with: 7.5.1(2019.4.12f1), 8.2.0(2020.1.9f1), 10.0.0-preview.27(2020.2.0b8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note (fix version Fixed in the Editor side):
Fixed in - 2021.1.0a5
Resolution Note:
Fixed in - 2020.2.0b11