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Custom Shader Texture is pixelated on M1 Macs
How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more
Splash Image is loaded into memory and is not unloaded after use when "S...
How to reproduce:1. Open the user's project "Clean android splash 2021.2.7f1.zip"2. Open "Check Splash Screen Settings" Scene3. Set ... Read more
Visual Elements get sent old PointerEnterEvents if their display is set ...
How to reproduce:1. Open project "PointerHideBug.zip"2. Enter Play Mode3. Move the pointer on the brown square4. When the square dis... Read more
[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce:1. Open user's project "Splines.zip"2. Select the Knot Placement tool from Editor tools3. Move any knot of the "Spl... Read more
[UIToolkit] Blurry images are shown when displaying them in a custom Ins...
Reproduction steps:1. Open project "UnityBugBlurredImages"2. Open Assets > Scenes > SampleScene3. Select "Texture with sprite/... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps:1. Open the attached user's project2. Notice that 'Data (Data)' is printed in the console3. Close the project4. D... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce:1. Use an Intel-based mac2. Open the attached project from "Empty Test.zip"3. Check that asset "Assets>Oculus>... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps:1. Open user-submitted project2. Open scene Level 1 in the Scenes folder3. Enter Play Mode4. Open Assets/some_tex... Read more
Shader with Procedural Instancing enabled is not rendered in a project b...
Reproduction steps:1. Open the attached 'NS Support HDRP 2021.2 - 2' project2. Open the 'OutdoorsScene'3. Go to the 'File -> Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled