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Votes

0

Found in

2019.4

2020.3

2021.2

2021.2.7f1

2022.1

2022.2

Issue ID

1401939

Regression

No

Splash Image is loaded into memory and is not unloaded after use when "Show Splash Screen" option is turned off

MacOS

-

How to reproduce:
1. Open the user's project "Clean android splash 2021.2.7f1.zip"
2. Open "Check Splash Screen Settings" Scene
3. Set the Splash Image to "large pumpkin.jpg" (Edit > Project Settings... > Player > Splash Image)
4. Leave the "Show Splash Screen" option turned off
5. Build And Run with "Autoconnect Profiler" option turned on (File > Build And Run)
6. In the Profiler window turn off every Profiler Module except for "Memory"
7. Turn off every performance counter except the "Texture Memory"

Expected result: The Splash Image is not loaded into memory, since it is never used, Texture Memory uses 285.0MB
Actual result: The Splash Image is loaded into memory and is never unloaded, Texture Memory uses 297.0MB

Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0a10
Could not test with: 2022.1.0a11, 2022.1.0b9, 2022.2.0a5 - The Splash Screen settings are missing

Notes:
- Only reproducible in MacOS
- The Splash Image uses 12MB of memory, turning on the "Show Splash Screen" option shows it being loaded into memory and unloaded after it is shown

  1. Resolution Note:

    It is recommended the user removes any splash images from the settings if they don't want them included in the build.

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