Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
1.0.0-pre.9
Issue ID
1403359
Regression
No
[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce:
1. Open user's project "Splines.zip"
2. Select the Knot Placement tool from Editor tools
3. Move any knot of the "Spline" GameObject
4. Undo
Expected result: Spline's mesh follows the spline's shape after the undo
Actual result: Spline's mesh doesn't update together with the spline
Reproducible with: 1.0.0-pre.9 (2021.2.12f1, 2022.1.0b8, 2022.2.0a5)
Could not test with: 1.0.0-pre.8 (2019.4.25f1, 2020.3.29f1) Spline Package code errors in console
Note: Moving a knot after undo snaps the mesh to the knot
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment