Search Issue Tracker
[UI Toolkit] Button callback events break when “Maximize” is disabled in...
Reproduction steps:1. Open the user's attached project2. Open Assets > UI > UXML_Title3. Dock the UI Builder tab next to the S... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce:1. Open the user's attached project2. At the top of the Editor, go to Compilation -> Run3. Observe the Console E... Read more
Mixing Input Test Fixture with tests not using fixture causes static sta...
Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps:1. Open the attached project "ConstantBufferUpdateIssue.zip"2. Go to Player Settings and set the Graphics API to ... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
[Addressables] Content update fails when assets are at the root director...
How to reproduce:1. Open the user's attached project and Entry scene2. Select Window/AssetManagement/Addressables/Groups and Build/N... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce:1. Open user's attached project "OverflowSmallRepro.zip"2. Build the addressable groups3. Open the scene Scenes/S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument