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Missing tooltips for "B" and "A-B" columns under Memory Usage and Manage...
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more
UIToolkit with UIDocument - InvalidOperationException
1. What happened- Changing any value to any VisualElement in UIBuilder or via scripts creates an error (Invalid Operation Exception,... Read more
[Apple Silicon] UAAL example fails to build for Android with IL2CPP on M...
Steps to reproduce: 1. Get the UAAL example project from https://github.com/Unity-Technologies/uaal-example2. Open the UnityProject3... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps:1. Download and open the attached "TestNiuqu.zip" project2. Go to "Project Settings" > "Player" > "Other Se... Read more
Managed Memory table "A - B" icon clips into the sort icon of column "B"...
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce:1. Open the attached project "SplashScreenBug.zip"2. Open "SampleScene" Scene3. Open the Player settings (Edit >... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[iOS] Overlay Canvas is not rendered if Overlay Camera's "Clear Depth" i...
How to reproduce:1. Open project "ClearDepthTest.zip"2. Go to the Build Setting and build for iOS3. Deploy project to the device4. O... Read more
[UI Toolkit] Update Layout CPU Usage is huge even when only one element ...
How to reproduce:1. Open the user's attached "SlowLayout" project2. Enter the Play Mode in the "SampleScene" Scene3. Open the "Windo... Read more
Texture size increased on first build when 'Compress Textures/Assets on ...
How to reproduce:1. Download the attached project '1397965.zip'2. Make sure to disable Preferences > Asset Pipeline > Compress... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types