Search Issue Tracker
Fix In Review for 13.0.0
Votes
0
Found in [Package]
12.1.3
Issue ID
1404139
Regression
Yes
Shader with Procedural Instancing enabled is not rendered in a project build
Reproduction steps:
1. Open the attached 'NS Support HDRP 2021.2 - 2' project
2. Open the 'OutdoorsScene'
3. Go to the 'File -> Build and Run'
Expected result: Both spheres are rendered
Actual result: The sphere with a Shader with '#pragma instancing_options procedural' is not rendered
Reproducible with: 12.1.3 (2021.2.8f1), 12.1.4 (2021.2.13f1)
Not reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.20f1), 12.1.2 (2021.2.7f1), 13.0.0 (2022.1.0a11), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.0a5)
Could not test with: 12.1.4 (2022.1.0a1, 2022.1.0a10) (Asset migrating errors)
Not reproducible when entering Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Switching a Type QueryBlock to prefabs fails
- Search Index Manager allows deleting Empty Index List when clicking on “-“ button, throwing “ArgumentOutOfRangeException” error in the Console window
- "System.ArgumentOutOfRangeException" error is thrown when baking Adaptive Probe Volumes
- "vector<bool> too long" error is thrown when using UnityYAMLMerge
- Redundant scrollbar appears in the Localization - Metadata settings section
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a11)