Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2020.3.28f1
2021.2
2022.1
2022.2
Issue ID
1403395
Regression
No
[Text] [Font Rendering] GlyphHeight metric differs between Windows and macOS
Reproduction steps:
1. Open the attached "FontBug.zip" project
2. Enter Play mode
3. Observe the Console
Expected result: The logged GlyphHeight is the same on Windows and macOS
Actual result: "GlyphHeight: 55" is logged on Windows but "GlyphHeight: 57" on macOS
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b8, 2022.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Resolution Note (2022.2.X):
This is expected, Using our built in font wont always load the same font as we do tricks to try and reduce the memory requirements of having any font at runtime.