Search Issue Tracker
Fixed in Built-in
Votes
0
Found in [Package]
Built-in
Issue ID
1401778
Regression
Yes
Visual Elements get sent old PointerEnterEvents if their display is set to "None" and then back to "Flex"
How to reproduce:
1. Open project "PointerHideBug.zip"
2. Enter Play Mode
3. Move the pointer on the brown square
4. When the square disappears move the pointer to the bottom or right side
5. Wait for the square to appear and observe the Console window
Expected result: PointerEnterEvents does not register that the pointer enters the square
Actual result: PointerEnterEvents registers that the pointer enters the square on the same coordinates as it left
Reproducible with: Built-in (2021.2.2f1, 2021.2.13f1, 2022.1.0a16, 2022.1.0b7, 2022.2.0a1, 2022.2.0a3)
Not reproducible with: 1.0.0-preview.15 - 1.0.0-preview.18 (2020.3.30f1), Built-in (2021.2.1f1, 2022.1.0b8, 2022.1.0b11, 2022.2.0a4, 2022.2.0a5)
Could not test with: 1.0.0-preview.14 (2019.4.36f1) (Errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
Resolution Note (fix version Built-in):
Fixed in: 2022.1.0b8, 2022.2.0a4