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[UI Toolkit] Click event passes through overlapping UIDocument's VisualE...
How to reproduce it: 1. Open the user's attached project ("UIToolkit.zip") 2. Load the "SampleScene" scene 3. Enter the Play Mode 4.... Read more
Manually embedded packages are not added in Perforce
Reproduction steps: 1) Create a project. 2) Configure it to be tracked by Perforce and push it to Perforce. Verify that Automatic Ad... Read more
Dragging and dropping Asset in the Inspector is taking upwards of 3 seco...
How to reproduce: 1. Open the "DragAndDropSlow.zip" project 2. Select the "gc_main_bp_npcs_patients_human_male" Asset in the Project... Read more
[Android] CopyDepthPass not working on some Android devices
How to reproduce: 1. Open the attached "Repro_MSAADepthCopy_Android.zip" Project 2. Attach the RepoRendererData in RepoRenderer asse... Read more
Shader Compiler fails to generate Vulkan output when HLSL texture method...
How to reproduce: 1. Create a new project and add the attached shader to it ("CalculateLOD.shader") 2. Select it in the Project Wind... Read more
UI Builder throws MissingMethodException when clicking on elements in th...
How to reproduce: 1. Open the attached project 2. Click Window > UI Toolkit > UI Builder 3. Click on any element in the Hierarchy E... Read more
[Tests Assembly Definition] Errors are thrown on exiting editor Play-mod...
In 'Tests Import Settings', at Assembly Definition References when duplicate reference GUI'd are used then on hitting play-mode to e... Read more
[Tests Assembly Definition] Errors are thrown on adding invalid versions...
While defining versions after selecting any Resources on entering and applying any information to 'Define' and 'Expression' field ca... Read more
[HDRP] First baked reflection probe contain blue indirect lighting after...
Jira: https://jira.unity3d.com/browse/GFXGI-493 Reproduction: 1) Update the projects manifest file to point to your SRP folder (als... Read more
Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...
Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"