Search Issue Tracker
Active
Votes
0
Found in
2021.1.0b1
2021.1.0b7
Issue ID
1314028
Regression
Yes
[Tests Assembly Definition] Errors are thrown on exiting editor Play-mode when the same reference GUI'd are used
In 'Tests Import Settings', at Assembly Definition References when duplicate reference GUI'd are used then on hitting play-mode to enter and exit causes editor to throw Errors. Refer attached video and stack trace.
How to reproduce:
1. Create a new project
2. Create Tests Assembly Folder
3. Project > Tests > Inspector
4. Assembly Definition References > Select any Duplicate assets.
5. Editor > Play mode > apply unapplied setting pop-up
6. Exit Play mode
Actual results: Errors are thrown on exiting editor Play-mode when the same reference GUI'd are used.
Expected results: no error in the console and related 'Assembly duplicate references' message should be thrown.
Occurring on:
2021.2.0a4, 2021.1.0b7, 2021.1.0b1
Working Fine:
2021.1.0a10, 2020.2.3f1
Environment:
Occurring on Windows 10 & macOS 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment