Search Issue Tracker
Fixed
Votes
1
Found in [Package]
1.0.0-preview.14
Issue ID
1314140
Regression
No
[UI Toolkit] Click event passes through overlapping UIDocument's VisualElement
How to reproduce it:
1. Open the user's attached project ("UIToolkit.zip")
2. Load the "SampleScene" scene
3. Enter the Play Mode
4. In the Game view click on the button and notice that it was clicked
5. Click on the top-left brown square and notice that the button wasn't clicked
6. Click on the red overlay that is over the button
7. Observe the button
Expected result: The VisualElement doesn't pass a click event, and the button is not clicked
Actual result: The VisualElement passes a click event, and the button is clicked
Reproducible with: 1.0.0-preview.14 (2020.2.5f1, 2021.1.0b7)
Could not test with: 2018.4.32f1, 2019.4.20f1 (UI Toolkit is not introduced yet), 2021.2.0a5 (due to UI Toolkit's errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
Fixed in 2021.2.0a11