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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

5

Found in

2018.4

2019.4

2020.2

2020.2.1f1

2021.1

2021.2

Issue ID

1313988

Regression

No

Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will log errors

Mono

-

Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look like errors even if the call is from a try/catch block

How to reproduce:
1. Open the attached project (case_1313988-EditorLogs)
2. Open SampleScene
3. Click Play
4. Open the Editor Log

Expected result: If the call is in a try/catch block 'Fallback handler could not load library' should not be printed
Actual result: 'Fallback handler could not load library' is always printed to the Editor log

Reproducible with: 2018.4.30f1, 2019.4.20f1, 2020.2.5f1, 2021.1.0b8, 2021.2.0a6

  1. Resolution Note (2021.2.X):

    This will be fixed as part of a larger effort to improve Unity's handling of errors from Mono.

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