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TimelineAssets can't be removed from the memory when using "Resources.Un...
How to reproduce:1. Open project "TimelineAssetLeak.zip"2. Go to Window > Asset Management > Addressables > Groups3. Press ... Read more
HOLD is displayed on the selected Playable Asset, but after redrawing or...
Steps to repro:1. Create a new project 2. Create an empty GameObject 3. Open Timeline window (Window -> Sequencing -> Timeline... Read more
Renaming Track Group instance in Timeline is inconsistent
Steps to repro:1. Create a new project 2. Open Timeline window (Window -> Sequencing -> Timeline) 3. Click the plus icon in th... Read more
[M1] Timeline window glitches when manipulating clips
How to reproduce:1. Open the attached "case_1402501" project2. Open the "Main CameraTimeline" Timeline file in the Project Browser3.... Read more
Empty "Activation Playable Asset" property is displayed in the Inspector...
Reproduction steps:1. Open the attached "TimelineTest.zip" project2. In the Project window double-click on the "GameObjectTimeline" ... Read more
Character stops being controlled when overlapping "EaseIn" or "EaseOut" ...
How to reproduce:1. Open project "Timeline_EaseIn_BUG.zip"2. Enter Play Mode3. In the Game window press the "Play Timeline" Button4.... Read more
Animated GameObject is not updated in realtime when moving keyframes aft...
Reproduction steps:1. Open the attached 'SubTimelineKeyframeRepro' project2. Open the 'Assets/Main Timeline.playable' in the Timelin... Read more
Animation Rig does not play correct animation in the Timeline when switc...
How to reproduce:1. Open the attached “AnimationRiggingTimeline.zip” project2. Open the “SampleScene” Scene3. Open Window > Seque... Read more
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip"2. In the Hierarchy window select "GameObject' GameObject and expand it then expand ... Read more
Timeline MarkerTrack gets assigned when turning on the "Show/Hide Timeli...
How to reproduce:1. Open the attached "1410615.zip" project2. Open the "New Timeline" Playable Asset using an IDE3. Find "m_MarkerTr... Read more
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