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Won't Fix
Votes
0
Found in [Package]
1.7.1
Issue ID
TB-120
Regression
No
Timeline MarkerTrack gets assigned when turning on the "Show/Hide Timeline Markers" Setting
How to reproduce:
1. Open the attached "1410615.zip" project
2. Open the "New Timeline" Playable Asset using an IDE
3. Find "m_MarkerTrack: \{fileID: 0}" in the code
4. Double Click on "New Timeline" Playable Asset in the Editor to open the Timeline Window
5. Turn on and off the "Show / Hide Timeline Markers" Setting and Save
6. Focus your IDE and look for "m_MarkerTrack: \{fileID: 0}"
Expected result: "m_MarkerTrack: \{fileID: 0}" is found and "fileID" stays 0
Actual result: "m_MarkerTrack: \{fileID: 0}" is assigned a value, meaning the marker didn't get unassigned
Reproducible with: 1.2.18 (2019.4.38f1), 1.4.8 (2020.3.34f1), 1.6.4 (2021.3.2f1), 1.7.1 (2022.1.0f1, 2022.2.0a12)
Note:
- Reproducible on a new project
- To verify that it is reproducible on other streams, new projects were created
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation