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Won't Fix
Votes
0
Found in [Package]
1.7.0
Issue ID
TB-115
Regression
No
Character stops being controlled when overlapping "EaseIn" or "EaseOut" on Timeline Animation track with Override
How to reproduce:
1. Open project "Timeline_EaseIn_BUG.zip"
2. Enter Play Mode
3. In the Game window press the "Play Timeline" Button
4. Observe the character
5. In the Hierarchy window select the "Playable Direction" GameObject
6. In the Timeline window move both "man2_101" components to somewhere between 75th and 325th frames
7. Repeat 3rd and 4th steps
Expected result: Character is being controlled
Actual result: Character is not being controlled
Reproducible with: 1.2.16 (2019.4.36f1), 1.4.8 (2020.3.30f1), 1.7.0 (2021.2.15f1, 2022.1.0b11, 2022.2.0a7)
Note: Reproducible in the Editor and in the Player
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation