Search Issue Tracker
Fixed in 1.6.5
Fixed in 1.7.3
Votes
0
Found in [Package]
1.6.4
1.7.1
Issue ID
TB-117
Regression
No
Animated GameObject is not updated in realtime when moving keyframes after undoing keyframes edits in a nested Timeline
Reproduction steps:
1. Open the attached 'SubTimelineKeyframeRepro' project
2. Open the 'Assets/Main Timeline.playable' in the Timeline window
3. Double-click on the 'Sub Timeline' to open it
4. Right-click on the 'CubeAnimation' and select 'Edit in Animation Window'
5. In the Animation window make sure the Curves mode is enabled
6. Move any keyframe and undo it
7. Move any keyframe and observe the Scene view
Expected result: The Cube is moving in realtime
Actual result: The Cube is not moving
Reproducible with: 1.6.4 (2019.4.37f1), 1.7.1 (2019.4.37f1, 2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a9)
Notes:
- Reproducible only if editing a nested Timeline through the master Timeline instance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment