Search Issue Tracker
Fixed
Fixed in 1.6.5, 1.7.3, 1.8.1
Votes
0
Found in [Package]
1.6.4
1.7.1
Issue ID
TB-117
Regression
No
Animated GameObject is not updated in realtime when moving keyframes after undoing keyframes edits in a nested Timeline
Reproduction steps:
1. Open the attached 'SubTimelineKeyframeRepro' project
2. Open the 'Assets/Main Timeline.playable' in the Timeline window
3. Double-click on the 'Sub Timeline' to open it
4. Right-click on the 'CubeAnimation' and select 'Edit in Animation Window'
5. In the Animation window make sure the Curves mode is enabled
6. Move any keyframe and undo it
7. Move any keyframe and observe the Scene view
Expected result: The Cube is moving in realtime
Actual result: The Cube is not moving
Reproducible with: 1.6.4 (2019.4.37f1), 1.7.1 (2019.4.37f1, 2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a9)
Notes:
- Reproducible only if editing a nested Timeline through the master Timeline instance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment