Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.7.0-pre.2
Issue ID
1415354
Regression
Yes
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip"
2. In the Hierarchy window select "GameObject' GameObject and expand it then expand "A" GameObject
3. Select "GameObject" GameObject
4. In the Timeline window double click on "A" clip
5. Move the playhead further than the clip's length
6. Observe the Hierarchy window
Expected result: "A1" GameObject is deactivated
Actual result: A1 GameObject is not deactivated
Reproducible with: 1.7.0-pre.2, 1.7.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Not reproducible with: 1.7.0-pre.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
This issue is by design and it probably does not impact users. For now, this issue is on hold if we get users' feedback about it we will act based on the feedback. For now, it's not an issue.