Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.7.0-pre.2
Issue ID
1415354
Regression
Yes
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip"
2. In the Hierarchy window select "GameObject' GameObject and expand it then expand "A" GameObject
3. Select "GameObject" GameObject
4. In the Timeline window double click on "A" clip
5. Move the playhead further than the clip's length
6. Observe the Hierarchy window
Expected result: "A1" GameObject is deactivated
Actual result: A1 GameObject is not deactivated
Reproducible with: 1.7.0-pre.2, 1.7.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Not reproducible with: 1.7.0-pre.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note:
This issue is by design and it probably does not impact users. For now, this issue is on hold if we get users' feedback about it we will act based on the feedback. For now, it's not an issue.