Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.7.0-pre.2
Issue ID
1415354
Regression
Yes
Control track nested in sub-timeline doesn't deactivate GameObject
1. Open project "Sequences_lastRelease_22.1.zip"
2. In the Hierarchy window select "GameObject' GameObject and expand it then expand "A" GameObject
3. Select "GameObject" GameObject
4. In the Timeline window double click on "A" clip
5. Move the playhead further than the clip's length
6. Observe the Hierarchy window
Expected result: "A1" GameObject is deactivated
Actual result: A1 GameObject is not deactivated
Reproducible with: 1.7.0-pre.2, 1.7.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Not reproducible with: 1.7.0-pre.1 (2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This issue is by design and it probably does not impact users. For now, this issue is on hold if we get users' feedback about it we will act based on the feedback. For now, it's not an issue.