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Won't Fix
Won't Fix in 1.2.X
Votes
0
Found in [Package]
1.2.18
Issue ID
TB-111
Regression
No
HOLD is displayed on the selected Playable Asset, but after redrawing or moving, it only displays the GameObject Playable Asset name
Steps to repro:
1. Create a new project
2. Create an empty GameObject
3. Open Timeline window (Window -> Sequencing -> Timeline)
4. Select the created GameObject and follow the hints in Timeline window to add a Playable Director and create a timeline
4. Once the GameObject can be edited in Timeline window, click the plus icon in the Timeline window to add a track
5. Add a Control Track
6. Click the three dots on the right side of Control Track item
7. Select Add From Game Object and select any the GameObject created at step 2
Expected result: While the added Playable Asset is selected, it portrays HOLD
Actual result: Playable Asset displays HOLD while selected, after a redraw or moving it, it displays the GameObject name
Reproducible with: Timeline 1.2.18 (2019.4.37f1), 1.7.1 (2022.2.0a7)
Notes:
- Reproducible both on Mac and Linux
- Doesn't reproduce after holding and dragging or zooming in
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Resolution Note:
This cosmetic issue happens in non-functional setups where a PlayableDirector is added as a controlled object in its own Timeline, which can be identified by the warning in the Console and in the ControlPlayableAsset inspector.
Resolution Note (1.2.X):
This cosmetic issue happens in non-functional setups where a PlayableDirector is added as a controlled object in its own Timeline, which can be identified by the warning in the Console and in the ControlPlayableAsset inspector.