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[Quest][URP] Lens Flare is not visible in Scene when project is built fo...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "LightFlaresTest.zip"2. Go to Edit > Project Settings ... Read more
[Android][UIToolkit] VP8 WebM video with transparency rendering as trans...
Reproduction steps:1. Open the attached user's project "UIToolkit.zip"2. Build for Android3. Observe the video being translucent Exp... Read more
Shader uniform issue for when used for raytracing closest hit shaders
Setting shader uniforms didn't work as expected when used for raytracing closest hit shader Read more
[macOS] "Oculus Integration" plugins dialog prompt has missing informati...
Reproduction steps:1. Create a new project2. Open Window > Package Manager3. Import the "Oculus Integration" package from Asset S... Read more
[ProBuilder] Inner radius setting does not exist within the Shape Tool w...
Reproduction steps:1. Open the attached project "1407039.zip"2. In ProBuilder select a new shape3. Create a new Stair shape4. Increa... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps:1. Open the user's attached “DemoFailure.zip” project2. In the menu click Assets > Bundles > Build Player C... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps:1. Open project "Unity-DrawMeshInstancedIndirect-master"2. Open Scenes/SampleScene3. Build and Run Expected resul... Read more
[UI Toolkit] "OnPointerEnter" isn't called when hovering on an element w...
How to reproduce:1. Open project "Interface 2.0.zip"2. Enter Play Mode and move the slider3. Without releasing the pointer move the ... Read more
[NetCode] "ScenePlacedObjects contains the same GlobalObjectIdHash" erro...
Reproduction steps:1. Open attached project and scene "StartMenu"2. You might need to setup port-forwarding on your machine and chan... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow).It can be easily made more r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing