Search Issue Tracker
Fixed in 1.1-pre.6
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1317735
Regression
No
Multiple error messages are thrown when trying to expand the Event list of an Input Actions asset that has an empty Action Map
How to reproduce:
1. Open the attached "1317735 repro" project
2. Open the "SampleScene" Scene from the Assets folder
3. Select the "GameObject" GameObject from the Hierarchy window
4. Expand the "Events" dropdown of the Player Input component
Expected results: the list is expended without any errors and the 3rd Action Map is shown
Actual results: multiple errors are thrown to the Console window and only the first Action Map is shown
Reproducible with: 1.0.0, 1.0.2, 1.1.0-preview.3 (2019.4.22f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Notes:
-The issue occurs because the second Action Map "New action map1" doesn't have any Actions associated with it
-Full error message:
Exception: Style.Draw may not be called with GUIContent that is null.
UnityEngine.GUIStyle.Draw (UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlId, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus) (at <f8197c5efb504ab8a77daf7d0e9abc5e>:0)
UnityEngine.GUIStyle.Draw (UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Boolean on) (at <f8197c5efb504ab8a77daf7d0e9abc5e>:0)
UnityEditor.EditorGUI.FoldoutInternal (UnityEngine.Rect position, System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUI.Foldout (UnityEngine.Rect position, System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUILayout.FoldoutInternal (System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUILayout.Foldout (System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUILayout.Foldout (System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEngine.InputSystem.Editor.PlayerInputEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs:186)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <420b942f64794d4da66420603f126f7b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note (fix version 1.1-pre.6):
Fixed in 1.1-pre.6 (2022.1.0a9)