Search Issue Tracker
Fixed in 1.1-pre.6
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1317735
Regression
No
Multiple error messages are thrown when trying to expand the Event list of an Input Actions asset that has an empty Action Map
How to reproduce:
1. Open the attached "1317735 repro" project
2. Open the "SampleScene" Scene from the Assets folder
3. Select the "GameObject" GameObject from the Hierarchy window
4. Expand the "Events" dropdown of the Player Input component
Expected results: the list is expended without any errors and the 3rd Action Map is shown
Actual results: multiple errors are thrown to the Console window and only the first Action Map is shown
Reproducible with: 1.0.0, 1.0.2, 1.1.0-preview.3 (2019.4.22f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a7)
Notes:
-The issue occurs because the second Action Map "New action map1" doesn't have any Actions associated with it
-Full error message:
Exception: Style.Draw may not be called with GUIContent that is null.
UnityEngine.GUIStyle.Draw (UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlId, System.Boolean isHover, System.Boolean isActive, System.Boolean on, System.Boolean hasKeyboardFocus) (at <f8197c5efb504ab8a77daf7d0e9abc5e>:0)
UnityEngine.GUIStyle.Draw (UnityEngine.Rect position, UnityEngine.GUIContent content, System.Int32 controlID, System.Boolean on) (at <f8197c5efb504ab8a77daf7d0e9abc5e>:0)
UnityEditor.EditorGUI.FoldoutInternal (UnityEngine.Rect position, System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUI.Foldout (UnityEngine.Rect position, System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUILayout.FoldoutInternal (System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUILayout.Foldout (System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick, UnityEngine.GUIStyle style) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEditor.EditorGUILayout.Foldout (System.Boolean foldout, UnityEngine.GUIContent content, System.Boolean toggleOnLabelClick) (at <8c48e4bc2ff34638b69095cbb65e2e27>:0)
UnityEngine.InputSystem.Editor.PlayerInputEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.inputsystem@1.0.2/InputSystem/Plugins/PlayerInput/PlayerInputEditor.cs:186)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <420b942f64794d4da66420603f126f7b>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format
Resolution Note (fix version 1.1-pre.6):
Fixed in 1.1-pre.6 (2022.1.0a9)