Search Issue Tracker
Fixed in 7.0.0-pre.2
Votes
0
Found in [Package]
3.0.1, 4.0.0, 5.0.0, 5.1.1, 6.0.0
Issue ID
1317728
Regression
No
[SpriteShapeProfile] On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer
On deselecting game object from the Inspector window leads to deselecting Sprite Shape Renderer
Steps to Repro:
1. Create a new Project
2. Install 2D SpriteShape from Package Manager
3. Hierarchy > Create > 2D > Sprite Shape > Open Shape (Closed Shape can also be selected)
4. Deselect - Hierarchy > Open Sprite Shape > Inspector
Expected Result:
Only Game Object should be deselected
Actual Result:
Sprite Shape Renderer is getting deselected
Reproducible on: 2021.2.0a7, 2021.1.0b9, 2020.2.6f1, 2020.1.17f1, 2019.4.21f1, 2018.4.23f1
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note (fix version 7.0.0-pre.2):
A fix for this issue is available in 2D SpriteShape package 7.0.0-pre.2 and above on Unity 2021.2.0a20 and above