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0
votes
Fixed

OnEnable and OnDisable are being called in wrong order

Mono

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Mar 03, 2021

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Version/s: 2020.2.6f1, 2020.3, 2021.1.0b8, 2021.2.0a5

Reproduction steps: 1. Open user attached project 2. Open Assets\Scenes\SampleScene 3. Select Go 1 in the Hierarchy 4. Select Go 2 i... Read more

1
votes
Fixed

[DOTS Physics] Debug Draw Colliders does not respect Z-Depth sorting

Package: Unity Physics

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Mar 03, 2021

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Version/s: 0.6.0-preview.3

How to reproduce: 1. Open the attached project named "Case_1318856" 2. Open the Scene named "4a. Joints Parade" 3. Observe the Game ... Read more

2
votes
Fixed

[URP] NullReferenceException error is thrown on undoing after removing "...

Package: Scriptable Render Pipeline Universal

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Mar 03, 2021

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Version/s: 10.3.1

NullReferenceException error is thrown on undoing after removing "New Render Objects" in CustomForwardRendererData. Steps to repro:... Read more

0
votes
Fixed

[Shader Graph] Graph Settings window loses focus on expanding Universal ...

Package: Shader Graph

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Mar 03, 2021

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Version/s: 12.0.0, 11.0.0.

Graph Settings window closes and Node Settings window opens up on expanding/closing Universal dropdown when property selected in Bla... Read more

0
votes
Fixed

[HDRP] Editor freezes on changing Sky Reflection Size to Sky Resolution ...

Package: Scriptable Render Pipeline HD

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Mar 03, 2021

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Version/s: 12.0.0, 11.0.0.

Editor freezes on changing Sky Reflection Size to Sky Resolution 4096 in Lighting under HDRP Quality settings. Steps to repro: 1. C... Read more

0
votes
Fixed

[HDRP][DXR] Reflections don't appear when the GameObject is instantiated...

Package: SRP HD Template

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Mar 03, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached "DxrHideFlagsTest" project 2. Open the "Test" Scene 3. Enter the Play Mode Expected r... Read more

0
votes
Fixed

Editor crashes on TextCore.LowLevel.FontEngine.GetGlyphIndex when buildi...

Text

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Mar 03, 2021

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Version/s: 2019.4, 2020.2.6f1, 2020.3, 2021.1

How to reproduce: 1. Open the attached project 2. Click File > Build Settings 3. Build the project Expected result: The game builds... Read more

0
votes
Fixed

[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...

Progressive Lightmapper

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project 2. Open the "SCENE" Scene 3. Go to Window -> Rendering -> Lighting 4. Press th... Read more

0
votes
Fixed

Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Profi... Read more

1
votes
Duplicate

Physics.SyncColliderTransforms syncs every collider when the local posit...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Profi... Read more

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