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Fixed in 1.0.0-exp.

Votes

1

Found in [Package]

0.6.0-preview.3

Issue ID

1318856

Regression

No

[DOTS Physics] Debug Draw Colliders does not respect Z-Depth sorting

Package: Unity Physics

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How to reproduce:
1. Open the attached project named "Case_1318856"
2. Open the Scene named "4a. Joints Parade"
3. Observe the Game view. Notice that the objects are sorted correctly in the Z-depth
4. Select in the Hierarchy Physics Scene Basic Elements -> Physics Settings
5. Check if the Draw Colliders option is enabled in the Physics Debug Display Component
6. Enter Play mode
7. Observe the Game view again

Expected results: Game objects respect Z-depth sorting when colliders are drawn
Actual results: Game objects do not respect Z-depth sorting when colliders are drawn

Reproducible with: 0.5.0-preview.1, 0.5.1-preview.2, 0.6.0-preview.3(2020.3.3f1, 2021.1.2f1, 2021.2.0a10)
Could not test with: 2018.4.33f1, 2019.4.24f1(Could not downgrade the project)

  1. Resolution Note (fix version 1.0.0-exp.):

    This was previously tracked and resolved in JIRA, and does not reproduce on master anymore - fix should come with the next release of the physics package.

    Fixed in 1.0.0-pre.15

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