Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2019.4.2f1
2020.2
2021.1
2021.2
Issue ID
1318791
Regression
No
Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies scales non-linearly with collider count
Reproduction steps:
1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"
2. Enter Play Mode
3. In Profiler window, select a frame from range of 10-20, search for "SyncColliderTransform"
4. Observe "Physics.SyncColliderTransform" performance
5. In Scene View, click on "Add Children Button" and observe the time grow in Profiler Window
Expected result: Time spent on "Physics.SyncColliderTransform" doesn't grow with added children
Actual result: Time spent on "Physics.SyncColliderTransform" grows with added children
Reproducible with: 2019.4.21f1, 2020.2.7f1, 2021.1.0b10, 2021.2.0a7
Could not test with: 2018.4.32f1 (compilation errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.2):
Fixed in 2023.1.0a4