Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2019.4
2019.4.13f1
2020.2
2021.1
2021.2
Issue ID
1318800
Regression
No
[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps with 16 lightmap AA samples
How to reproduce:
1. Open the user's attached project
2. Open the "SCENE" Scene
3. Go to Window -> Rendering -> Lighting
4. Press the "Generate Lighting" button
Expected result: Lighting is generated
Actual result: OpenRL error is thrown/Editor crashes
Reproducible with: 2019.4.22f1, 2020.2.7f1, 2021.1.0b10, 2021.2.0a7
Could not test with: 2018.4.32f1 (Due to multiple errors when downgrading)
Note:
- The error mentioned by the user can only be seen in 2019.4, in other versions it just crashes when generating lighting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- iOS Xcode project building fails when the build is appended
- 2D Colliders, attached to a grandchild GameObject, aren't immediately destroyed when destroying the parent GameObjects in FixedUpdate
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
Resolution Note (fix version 2021.2):
Fixed in: 2022.1.0a5
Resolution Note (fix version 2021.2):
Fixed in 2021.2.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.27f1