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Missing include in surface shader outputs wrong errors
Trying to include a missing file in a surface shader outputs confusing and wrong error messages. Read more
"Resetting event queue with pending events" error thrown after connectin...
Reproduction steps:1. Open the user's attached project "netcode-tests.zip"2. Enter Play mode3. Observe the Console window Expected r... Read more
Windows Standalone crash on IntShader::GetTag or ScriptableBatchRenderer...
How to reproduce:1. Open the attached user project2. Build and Run the project in 'PC, Mac & Linux Standalone' Reproducible with... Read more
AppDomain exception events do not get called
How to reproduce:1. Open the attached project ("1411415_202220a8.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe th... Read more
[DXR] Global UAVs don't work in ray tracing shaders
Global UAVs in ray tracing shaders are not bound and produce console errors instead. Read more
Unity default "Particles/Standard Surface" Shader allocates too much mem...
How to reproduce:1. Open the attached "case_1411407" project2. Open the "Window -> Analysis -> Memory Profiler" window from th... Read more
[Linux] Webgl build crashes every time when using Unity Editor on Linux
How to reproduce:1. Create new 3d project2. Switch platform target to WebGL3. Build and run Expected result: Build succeedsActual re... Read more
[Mac] Stack trace is not available after a crash in the Editor log
Steps to reproduce:1. Open the attached project2. Enter Play mode in SampleScene3. After the project crashes, check Editor log Expec... Read more
Hierarchy window expand/collapse animation is stuttering when expanding/...
How to reproduce:1. Open the user's attached project "Hierarchy.zip"2. Toggle visibility of child GameObjects in the Hierarchy windo... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps:1. Open the user's attached project2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRende... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used