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Fixed in 2022.2.X

Fixed in 2021.3.X, 2022.1.X



Found in



Issue ID




[Linux] Webgl build crashes every time when using Unity Editor on Linux

Web Platform


How to reproduce:
1. Create new 3d project
2. Switch platform target to WebGL
3. Build and run

Expected result: Build succeeds
Actual result: Exception is thrown in the console:
"The resource Internal-ErrorShader.shader could not be loaded from the resource file!"
"The resource Soft.psd could not be loaded from the resource file!"
"The resource UnitySplash-cube.png could not be loaded from the resource file!"
" GL.End requires material.SetPass before!" ...

Building WebGL on Linux, on Unity 2021.2 (after the incremental build was implemented for WebGL), results in unity_default_resources not being included in the resource data file.

Affects Unity 2021.2+
Affects all Linux distributions.
Not repro on Windows or macOS

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a14

Comments (3)

  1. Michael_Swan

    Jun 08, 2022 00:21

    It's fixed in 2021.3.4 LTS+. Other versions might be fixed as well.

  2. hawam

    May 28, 2022 19:18

    Looks like it has been in review for
    LTS version for some time. Can we get a rough estimate of when we can get it.

  3. IainMint

    May 27, 2022 11:51

    We can't vote as its fixed but we'd like the fix in the LTS version as well please.

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