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Won't Fix

Won't Fix in 1.0.X

Votes

0

Found in [Package]

1.0.0-pre.16

Issue ID

UTRANS-2

Regression

Yes

"Resetting event queue with pending events" error thrown after connecting client to server

Package: Unity Transport

-

Reproduction steps:
1. Open the user's attached project "netcode-tests.zip"
2. Enter Play mode
3. Observe the Console window

Expected result: "Server received TestPacket" and "Client received TestPacketReplay" are logged in the Console window
Actual result: "Resetting event queue with pending events (Count=1, ConnectionID=0) Listening: 1" error is thrown

Reproducible with: 1.0.0-pre.14, 1.1.0-exp.1 (2020.3.26f1, 2020.3.30f1)
Not reproducible with: 1.0.0-pre.14, 1.1.0-exp.1 (2020.3.25f1)
Could not test with: 2019.4.36f1 (Not compatible with Collections 1.1.0), 2021.2.15f1, 2022.1.0b11, 2022.2.0a7 ("System.ArgumentException: Absolute path information is required.", "Can't get typecode for packet TestPacket")

  1. Resolution Note:

    There are no fixes planned for this Bug

  2. Resolution Note (1.0.X):

    Updating to UTP 1.0 removed the mentioned error. Another one arose in the user code : quickly fixed by adding an `if(Instance != null)` , in the `PlayerLoopManager.cs` line 17 .

    public static void RemoveUpdate(Action _delegate)

    { if(Instance!=null) Instance.updateSystem.OnTick -= _delegate; }
    Closing as not a bug.

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