Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.3.15f1
2020.3.21f1
2021.3
2022.1
2022.2
Issue ID
1411427
Regression
Yes
Windows Standalone crash on IntShader::GetTag or ScriptableBatchRenderer::ApplyShaderPass
How to reproduce:
1. Open the attached user project
2. Build and Run the project in 'PC, Mac & Linux Standalone'
Reproducible with: 2020.3.15f1, 2021.3.1f1, 2022.1.0b15, 2022.2.0a15
Not reproducible with: 2019.4.37f1, 2020.3.14f1
First lines of stack trace:
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment