Search Issue Tracker
Duplicate
Votes
0
Found in
2022.2.0a8
Issue ID
1411372
Regression
Yes
Hierarchy window expand/collapse animation is stuttering when expanding/collapsing parent GameObjects
How to reproduce:
1. Open the user's attached project "Hierarchy.zip"
2. Toggle visibility of child GameObjects in the Hierarchy window
Expected result: Visibility animation of children GameObjects is toggled smoothly
Actual result: Visibility toggle animation of child GameObjects is stuttering
Reproducible with: 2022.2.0a8
Not reproducible with: 2019.4.37f1, 2020.3.31f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
This is a duplicate of issue #1409537