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0
votes
Fixed

"The Prefab you want to instantiate is null" error appears after switchi...

Scene Management

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Mar 24, 2022

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Version/s: 2020.2, 2021.1, 2021.2, 2021.2.9f1, 2021.3, 2022.1

How to reproduce:1. Open project "GameObjectImporter.zip"2. Select "testAsset.myabc" (Assets > testAsset)3. In the Inspector wind... Read more

0
votes
Fixed

"SerializedObject target has been destroyed." is thrown when discarding ...

Package: 2D Animation

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Mar 24, 2022

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Version/s: 8.0.0

How to reproduce:1. Open the attached "case_1413306" project2. Select any SpriteLibraryAsset under "Assets -> Sprite Library" dir... Read more

0
votes
Fixed

'Unable to allocate new scene culling mask' warning when creating textur...

Texture

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Mar 23, 2022

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Version/s: 2022.1.0a2, 2022.1.0b6, 2022.2

Reproduction steps:1. Open the attached user's project2. Go to the 'Maybe bugs -> Try this'3. Observe the created 'Assets\Texture... Read more

0
votes
Duplicate

Directions in the Visual Effect Graph always propagate as Local when usi...

Package: Visual Effect Graph

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Mar 23, 2022

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Version/s:

How to reproduce:1. Open the attached project "testingtest.zip"2. Open the "SampleScene" Scene3. Open the Assets/VFX/test.vfx4. Focu... Read more

0
votes
Active

Dynamic object flickers when sampling lightprobes

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Mar 23, 2022

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Version/s: 2019.4

Steps to reproduce1. Open the attached reproduction project2. Open the scene under Assets/First.unity3. Observe the scene. There is ... Read more

0
votes
By Design

[CPULM[ The CPU Lightmapper takes longer to complete a bake

Progressive Lightmapper

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce:1. Clone the Bake Performance repro project linked below2. Run the CPU Lightmapper Bake Peformance tests3. Notice... Read more

0
votes
Fixed

Editor Window starts to glitch when resized between two monitors

Window management

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Mar 23, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2

How to reproduce:1. Go into Mission Control settings on your macOS (System Preferences -> Mission Control)2. Turn off "Displays h... Read more

0
votes
Fixed

Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and ...

Shader System

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Mar 23, 2022

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Version/s: 2020.1.0b1, 2020.2, 2020.3, 2021.1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached "ReproFindMSB.zip" project2. Open Window -> General -> Test Runner3. Click "Run All" Exp... Read more

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