Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1413235
Regression
No
Directions in the Visual Effect Graph always propagate as Local when using Subgraph Operators
How to reproduce:
1. Open the attached project "testingtest.zip"
2. Open the "SampleScene" Scene
3. Open the Assets/VFX/test.vfx
4. Focus on the "Test 2" Context Block
Expected result: Nodes with direction coming from the "Test 1" Context Block are propagated as "World"
Actual result: Nodes with direction coming from the "Test 1" Context Block are propagated as "Local"
Reproducible with: 7.7.1 (2019.4.37f1), 10.8.1 (2020.3.33f1), 12.1.6 (2021.2.19f1, 2021.3.0f1), 13.1.7 (2022.1.0b15), 14.0.2 (2022.2.0a9)
Notes:
- Only reproducible with the WorldSpace Direction of Vector type
- Not reproducible with the WorldSpace Direction of Vector3 type
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
This is a duplicate of issue #1163500