Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.1.0b1
2020.2
2020.3
2021.1
2021.2
2022.1
2022.2
Issue ID
1413173
Regression
No
Compiler Bug: Translation of HLSL function firstbithigh() to Vulkan and OpenGL is incorrect
How to reproduce:
1. Open the attached "ReproFindMSB.zip" project
2. Open Window -> General -> Test Runner
3. Click "Run All"
Expected result: the tests don't fail with the Vulkan or OpenGL graphics API
Actual result: the tests fail
Reproducible with: 2019.4.36f1, 2020.1.0a25, 2020.1.0b1, 2020.2.7f1, 2020.3.32f1, 2021.1.28f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a9
Note: the test is failing with the Vulkan or OpenGL graphics API enabled but passing with the DX 11 graphics API and Metal API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a15
Firstbithigh should now be correctly translated in opengl/vulkan