Search Issue Tracker
Active
Votes
1
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b7
6000.4.0a3
Issue ID
UUM-123134
Regression
No
A memory leak occurs with massive terrain when camera position changes occur.
Reproduction:
1. Open the “BugReport_memoryleak.zip” project
2. Open the “SampleScene” scene (Project window → Assets → Scenes)
3. Open the Profiler
4. Enter Play mode
5. Wait 1-2 minutes
6. In the Profiler, observe Total Committed Memory and Untracked Memory
7. Exit Play mode
8. In the Profiler, observe Total Committed Memory and Untracked Memory
9. Enter Play mode again
10. Wait 1-2 minutes
11. In the Profiler, observe Total Committed Memory and Untracked Memory
Expected result: Memory is allocated, but freed after some time
Actual result: Memory is allocated but not freed completely. Eventually, memory builds up
Reproducible with: 6000.0.60f1 (f02d6f9f9009), 6000.2.8f1(c9992ac36c34), 6000.3.0b7, 6000.4.0a3
Could not test with: 2023.1.0a1 (The project works, but to enter Play mode, you have to rebuild the project which seems to fix the issue)
Note:
- A video capture of the issue “memoryleakBug.mp4” is attached.
- The issue can be seen with Radeon cards, the memory goes up by 100MB at a time, while on NVidia it goes up by 2MB at a time.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment