Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2022.1.0a2
2022.1.0b6
2022.2
Issue ID
1413254
Regression
Yes
'Unable to allocate new scene culling mask' warning when creating textures after reimporting script
Reproduction steps:
1. Open the attached user's project
2. Go to the 'Maybe bugs -> Try this'
3. Observe the created 'Assets\Texture.asset' in the Inspector
4. Delete the 'Texture.asset'
5. Repeat steps from 2nd to 4th
6. Reimport the 'Assets\Scripts' folder
7. Go to the 'Maybe bugs -> Try this'
8. Observe the created 'Assets\Texture.asset' in the Inspector
Expected result: No warnings are in the Console
Actual result: 'Unable to allocate new scene culling mask' warning is in the Console
Reproducible with: 2022.1.0a2, 2022.1.0b6, 2022.2.0a1
Not reproducible with: 2019.4.36f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0a1, 2022.1.0b7, 2022.1.0b13, 2022.2.0a2, 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b7, 2022.2.0a2