Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.2
2021.1
2021.2
2021.2.9f1
2021.3
2022.1
Issue ID
1413352
Regression
No
"The Prefab you want to instantiate is null" error appears after switching between "Texture" and "Sprite" when generating a GO
How to reproduce:
1. Open project "GameObjectImporter.zip"
2. Select "testAsset.myabc" (Assets > testAsset)
3. In the Inspector window enable the "Generate Game Object" setting and press the "Apply" button
4. In the Inspector window disable the "Generate Game Object" setting and press the "Apply" button
5. Observe the Console window
Expected result: No errors
Actual result: "ArgumentException: The Prefab you want to instantiate is null." error appears
Reproducible with: 2020.2.0a17, 2020.2.0b9 2021.1.0a1, 2021.1.28f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0a5
Not reproducible with: 2020.2.0b10, 2020.2.7f1, 2020.3.33f1, 2022.1.0a6, 2022.1.0b16, 2022.2.0a10
Could not test with: 2019.4.38f1, 2020.1.17f1, 2020.2.0a16 (Errors after downgrade)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a6