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[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer
Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance. This happens in RRBakeL... Read more
Baking GI stalls when baking a specific SpeedTree asset
Steps to repro: 1. Download the attached project and open "tree" scene; 2. In the Lighting window (Window>Rendering>Lighting) press ... Read more
Crash on vk::DataBuffer::CreateResource when building the project on Vul...
Reproduction steps: 1. Open the attached project "VulkanCrash.zip" from the Google Drive link 2. Go to 7DaysToDie > Build Dialog 3.... Read more
[IL2CPP] Build fails due to IndexOutOfRangeException when building with ...
Steps to reproduce: 1. Open the attached project ("2020.2.zip") 2. Check "Development Build" and "Script Debugging" in Build Setting... Read more
Cannot expand a Serializable struct in a Scriptable Object from a custom...
How to reproduce: 1. Open the attached project 2. Open Test/Window Test 3. Select DialogData in the object picker 4. Try to expand t... Read more
[URP] Right click > reset on UniversalAdditionalCameraData component bre...
Steps: 1. open any URP project (new URP template or UniversalRenderingExamples) 2. open a scene with a camera+assets (like, ToonOutl... Read more
[Windows] New Unity projects open in windowed mode after closing the las...
How to reproduce: 1. Create a new Unity project 2. Make the Unity Editor Window fullscreen 3. Close the project 4. Create a new Unit... Read more
[iOS] Game View Aspect Ratio dropdown includes no longer supported devices
Steps to reproduce: 1. Create a new project or open an existing one 2. Switch build target to iOS 3. Navigate to Game View 4. Click ... Read more
Numerous errors are thrown upon removing ArticulationBody Component in P...
How to reproduce: 1. Open the attached project, Bug scene 2. Enter Play Mode 3. Make sure Scene View is visible(tested with Scene an... Read more
[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps: 1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene" 2. Enter Play Mode R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects