Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.3.0
Issue ID
ISXB-27
Regression
Yes
WithControlsExcluding excludes keys that are the starting letters of the keyboard key names when rebinding controls
Reproduction steps:
1. Open the user's attached "InputTest.zip" project
2. Open the "RebindingUISampleScene" Scene
3. Enter the Play mode
4. Try to rebind the "Interact" controls to "Esc", "Any", "E" or "A" keys
Expected result: Can't change controls only to "Esc" and "Any" keys
Actual result: Can't change controls to "Esc", "Any", "E" and "A" keys
Reproducible with: 1.3.0 (2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a6)
Not reproducible with: 1.2.0 (2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a6)
Notes:
- Reproducible with all keyboard keys (e.g., excluding "Spacebar" key also excludes "S" key)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
E and A issue already fixed in 1.4 or greater. Escape key behaviour is by design as by default, escape only cancels rebinds on non-button controls.