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Fixed in 16.0.0



Found in [Package]


Issue ID




[HDRP] Fog's albedo is affecting color even when volumetric mode is disabled

Package: Scriptable Render Pipeline HD


Version tested: (2022.2.0a9 + master)

Steps to reproduce:

1) Create a new HDRP template
2) Add a new volume with fog override. Make fog quite thick to see the issue
3) Make sure volumetric fog is disabled and tweak Albedo
4) Observe that non volumetric fog is still affected by Albedo and it acts same as regular constant color mode

Constant color mode affects only fog and doesn't affect volumetric parts so it would be expected for albedo to work other way around.

Even if it's expected the UX is confusing here. Albedo is indented underneath Volumetric section which implies it should affect only it.

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