Search Issue Tracker
Fixed in 16.0.0
Votes
0
Found in [Package]
14.0.0
Issue ID
1414943
Regression
No
[HDRP] Fog's albedo is affecting color even when volumetric mode is disabled
Version tested: (2022.2.0a9 + master)
Steps to reproduce:
1) Create a new HDRP template
2) Add a new volume with fog override. Make fog quite thick to see the issue
3) Make sure volumetric fog is disabled and tweak Albedo
4) Observe that non volumetric fog is still affected by Albedo and it acts same as regular constant color mode
Expected:
Constant color mode affects only fog and doesn't affect volumetric parts so it would be expected for albedo to work other way around.
Notes::
Even if it's expected the UX is confusing here. Albedo is indented underneath Volumetric section which implies it should affect only it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
Add comment