Search Issue Tracker
Fixed in 16.0.0
Votes
0
Found in [Package]
14.0.0
Issue ID
1414943
Regression
No
[HDRP] Fog's albedo is affecting color even when volumetric mode is disabled
Version tested: (2022.2.0a9 + master)
Steps to reproduce:
1) Create a new HDRP template
2) Add a new volume with fog override. Make fog quite thick to see the issue
3) Make sure volumetric fog is disabled and tweak Albedo
4) Observe that non volumetric fog is still affected by Albedo and it acts same as regular constant color mode
Expected:
Constant color mode affects only fog and doesn't affect volumetric parts so it would be expected for albedo to work other way around.
Notes::
Even if it's expected the UX is confusing here. Albedo is indented underneath Volumetric section which implies it should affect only it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Area Components are missing icons in Search window
- Sprite Resolver component shows built-in Sprite Asset icon instead of actual Sprite in Inspector window when selecting Sprites in Sprite Swap Overlay
- GameObject's name is not correctly highlighted when searching in the Search window
- Main thread is blocked when XRCoreUtilities.PackageVersionUtility() detects an Error containing "PackageCache"
- UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform
Add comment