Search Issue Tracker
Fixed in 16.0.0
Votes
0
Found in [Package]
14.0.0
Issue ID
1414943
Regression
No
[HDRP] Fog's albedo is affecting color even when volumetric mode is disabled
Version tested: (2022.2.0a9 + master)
Steps to reproduce:
1) Create a new HDRP template
2) Add a new volume with fog override. Make fog quite thick to see the issue
3) Make sure volumetric fog is disabled and tweak Albedo
4) Observe that non volumetric fog is still affected by Albedo and it acts same as regular constant color mode
Expected:
Constant color mode affects only fog and doesn't affect volumetric parts so it would be expected for albedo to work other way around.
Notes::
Even if it's expected the UX is confusing here. Albedo is indented underneath Volumetric section which implies it should affect only it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment