Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3
2021.2
2022.2
2022.2.0a9
Issue ID
1414952
Regression
Yes
[UI Toolkit] Debugger window is very slow with specific elements
Reproduction steps:
1. Create a new Project
2. Open UI Toolkit Debugger (Ctrl + F5 on Windows 10 or via Inspector ellipsis menu)
3. Select GameView (Game View needs to be visible)
4. Expand Visual Element #unity-panel-containerX
5. Select Visual Element #rootVisualContainerY
6. On the right of the window move the mouse across the margin, border, padding
Expected result: the selected area instantly lights up when the cursor is above it (like with other elements)
Actual result: the selected area lights up with a delay, it feels like the editor is lagging
Reproducible with: 2020.3.32f1, 2021.2.18f1, 2022.1.0b14, 2022.2.0a9
Not reproducible with: 2019.4.37f1
Tested on Windows 10
Notes:
1. Resource monitoring software (Task Manager) indicates that CPU usage for the editor is less then usual if moving the cursor above the area in step 4 rapidly (with other elements there is no change in CPU usage)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note:
There will probably be a refactor of the debugger at some point. We are prioritizing other areas at the moment, if you feel this is too important, please reopen the issue.