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“Destroy may not be called from edit mode” error appears when having the...
How to reproduce: 1. Open the user’s attached project “UIElementsAndInputSystemErrors.zip“ 2. Enter and Exit Play Mode 3. Enter P... Read more
Colors of buttons change when using multiple Multiplayer Event Systems
Reproduction steps: 1. Open the user's attached "BugUIProject.zip" project 2. Open the "BugScene" Scene 3. Enter the Play mode 4... Read more
Upgrading to 1.4.1 throws errors for keyboard use
-see title -repro: # get [https://github.com/UnityTechnologies/InputSystem_Warriors] # move it 1.3.0 package version # start sce... Read more
[UI Toolkit] Slow scroll view scrolling when entering Play mode and in B...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Test scene 3. Enter Play mode and scroll Expected result: ... Read more
Caret is lower than the center of the textbox when adding a Device Type ...
How to reproduce: 1. Open the “LowCaret.zip“ project 2. Open "New Controls.inputactions" in the Assets folder 3. Click "No Control S... Read more
[Linux/Mac] Crash on BackupState::MemoryIDToFileID::operator() when crea...
Reproduction steps: 1. Create a new project from the “3D Sample Scene (HDRP)” template 2. Wait until Unity Editor finishes loading... Read more
Complex bindings do not consume less complex inputs when the inputs are ...
How to reproduce: 1. Open the attached “input_system_issue” project 2. Open the “SampleScene” and enter Play Mode 3. Press Shift+B o... Read more
New Input System does not always detect when the controller is disconnected
Reproduction steps: 1. Open the attached “ControllerBug.zip“ project 2. Connect and disconnect the Xbox controller 3-4 times 3. O... Read more
The device selection menu does not respond to mouse clicks when trying t...
Reproduction steps: 1. Open the "IN-44341.zip" project 2. Open "Assets/Input/ShipControls.inputactions" 3. In the "All Control Sc... Read more
EditorLoop produces lag spikes and input drops when spamming left-click
How to reproduce: 1. Open the user's attached "TDS5" project 2. Enter Play mode 3. Spam left-click with the mouse for ~10 seconds E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list