Search Issue Tracker
Fixed
Fixed in 1.0.0-pre.10
Votes
3
Found in [Package]
1.0.0-pre.6
Issue ID
NCCBUG-162
Regression
No
[Multiplayer Netcode for GameObjects] NetworkBehaviourReference TryGet method throws error when trying to get a component that i
Reproduction steps:
1. Open the attached 'NGO-bug-reporting' project
2. Open the 'SampleScene'
3. Enter Play mode
4. Observe the 'NetworkManager' GameObject in the Inspector and click on the 'Start as Host'
Expected result: No errors are in the Console
Actual result: 'InvalidCastException: Specified cast is not valid' is thrown in the Console
Reproducible with: 1.0.0-pre.6 (2020.3.16f1)
This user has reported the Issue on GitHub: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/1825
It has clear repro steps and communication will happen in GitHub.
Bypassing QA Incoming to move to to NCCBUG Jira project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment