Search Issue Tracker
Fixed
Fixed in 1.0.0-pre.10
Votes
3
Found in [Package]
1.0.0-pre.6
Issue ID
NCCBUG-162
Regression
No
[Multiplayer Netcode for GameObjects] NetworkBehaviourReference TryGet method throws error when trying to get a component that i
Reproduction steps:
1. Open the attached 'NGO-bug-reporting' project
2. Open the 'SampleScene'
3. Enter Play mode
4. Observe the 'NetworkManager' GameObject in the Inspector and click on the 'Start as Host'
Expected result: No errors are in the Console
Actual result: 'InvalidCastException: Specified cast is not valid' is thrown in the Console
Reproducible with: 1.0.0-pre.6 (2020.3.16f1)
This user has reported the Issue on GitHub: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/1825
It has clear repro steps and communication will happen in GitHub.
Bypassing QA Incoming to move to to NCCBUG Jira project.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Focused Inspectors do not repaint on every frame when playing a models Animation preview
- MissingComponentException not being thrown when inside an Awaitable
- [Discussions] "NativePassData.GraphPasses()" has GC Alloc of ~256 B when using Render Pass
- Setting Shader Graph to Surface Type "Transparency" and Render Face "Both" breaks the preview
- Warning "Unknown pseudo class "multiline"" is logged when the Animator is loaded or in use after picking Motion in a States Inspector
Add comment