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4
votes
Fixed

Errors occur in the Play mode when there is an empty collection of a typ...

Serialization

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Jan 30, 2020

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Version/s: 2019.3.0f2, 2019.3.0f6, 2020.1.0a15

How to reproduce:1. Open the attached project "case_1215642-SerializeReference"2. Open the Scene "SampleScene"3. Press the Play butt... Read more

0
votes
Fixed

Cubemap.CreateExternalTexture does not produce correct Cubemap when usin...

Texture

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1, 2020.2

How to reproduce:1. Open 'SampleScene' from "CubemapNativeBugv2.zip"2. Build and run4. Press Enter/Return key5. Inspect the changes ... Read more

0
votes
Fixed

Lightning parameters can't be accessed by C# API (Reflection usage needed)

Progressive Lightmapper

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Jan 30, 2020

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Version/s: 2018.4, 2020.1, 2020.1.0a21

How to reproduce:1. Open the attached project2. GlobalIllumination > Set LM Parameters to Med3. Check the SetParemetersToMedium()... Read more

0
votes
Fixed

[MacOS][3D Extras] Editor crashes on opening 3D with extras template on ...

MacOS

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Jan 30, 2020

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Version/s: 2020.1.0a16, 2020.1.0a21

[MacOS][3D Extras] Editor crashes on opening 3D with extras template on macOS. Editor crashes on opening 3D with Extras template on ... Read more

5
votes
Fixed

[URP] Shadows flicker when Shader is using _WorldSpaceCamerPos and Terra...

Package: Scriptable Render Pipeline Universal

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Jan 30, 2020

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Version/s: 8.0.1

How to reproduce:1. Open the attached project's Scene labeled "Shadow Bug"2. Enter the Play Mode3. In the Game View, move the Camera... Read more

0
votes
Fixed

There is no way to view the full name of an assembly when selecting it i...

Package: Code Coverage

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Jan 30, 2020

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Version/s: 0.2.0-preview, 0.2.2-preview

Reproduction steps:1. Open user's attached project "CursorTooBig"2. Go to Window > General > Code Coverage3. Press "Select" ne... Read more

0
votes
Fixed

[Camera] Camera preview does not display visible world space canvas

Camera

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Jan 30, 2020

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Version/s: 2019.3.0a10, 2020.1.0a21

1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more

0
votes
Fixed

[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...

Package: Scriptable Render Pipeline Universal

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Jan 30, 2020

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Version/s: 7.1.1

Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more

1
votes
Fixed

The Sprite Editor doesn't show the Sprite when the Inspector is locked a...

2D

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Jan 30, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the project "case_1215581-SpriteEditor"2. Select the Sprite "Square" in Project window3. Lock the Inspector... Read more

0
votes
Fixed

Mesh skinning with cloth distort when using a Float16 vertex attribute

Graphics - LowLevel

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Jan 30, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

Steps to reproduce:1. Open user's attached project "NonFloat32AttributeSkinningIssue-2019.3.zip"2. Enter Play mode with SampleScene3... Read more

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