Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.3
2019.3.0f6
2020.1
Issue ID
1215575
Regression
Yes
Mesh skinning with cloth distort when using a Float16 vertex attribute
Steps to reproduce:
1. Open user's attached project "NonFloat32AttributeSkinningIssue-2019.3.zip"
2. Enter Play mode with SampleScene
3. Notice the "prop_flag_A_F16" GameObject
Expected behavior: Float16 mesh should be found with SkinnedMeshRenderer
Actual behavior: Float32 mesh only works with SkinnedMeshRenderer
Reproducible with: 2019.3.0f6, 2020.1.0a21, 2020.2.0b1
Fixed in: 2020.2.0b2
Note: Unable to test with 2018.4 and lower due to project braking. Video in the edit field
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
Resolution Note (fix version 2020.1):
Fixed in: 2021.2.0a10