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Fixed in 2020.1.X

Fixed in 2019.4.X

Votes

0

Found in

2019.3

2019.3.0f6

2020.1

Issue ID

1215575

Regression

Yes

Mesh skinning with cloth distort when using a Float16 vertex attribute

Graphics - LowLevel

-

Steps to reproduce:
1. Open user's attached project "NonFloat32AttributeSkinningIssue-2019.3.zip"
2. Enter Play mode with SampleScene
3. Notice the "prop_flag_A_F16" GameObject

Expected behavior: Float16 mesh should be found with SkinnedMeshRenderer
Actual behavior: Float32 mesh only works with SkinnedMeshRenderer

Reproducible with: 2019.3.0f6, 2020.1.0a21, 2020.2.0b1
Fixed in: 2020.2.0b2

Note: Unable to test with 2018.4 and lower due to project braking. Video in the edit field

  1. Resolution Note (fix version 2020.1):

    Fixed in: 2021.2.0a10

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