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Fixed in 8.1.0



Found in [Package]


Issue ID




[URP] Shadows flicker when Shader is using _WorldSpaceCamerPos and Terrain has Draw enabled for Trees and Details

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project's Scene labeled "Shadow Bug"
2. Enter the Play Mode
3. In the Game View, move the Camera around (by Right-Clicking and dragging the mouse)
4. Observe the "Grass" GameObject's shadows

Expected result: Shadows do not flicker
Actual result: Shadows flicker when moving the Camera

Reproducible with: 2019.3.4f1, 2020.1.0a26, 2020.2.0a2 (7.0.0, 8.0.1)
Couldn't test with: 2017.4.38f1 (Package Manager does not exist), 2018.4.19f1 (Shader is not compatible with Lightweight-RP)

  1. Resolution Note (fix version 8.1.0):

    Fixed version available in Unity 2020.1.0a23 and above

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