Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
1215581
Regression
No
The Sprite Editor doesn't show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
How to reproduce:
1. Open the project "case_1215581-SpriteEditor"
2. Select the Sprite "Square" in Project window
3. Lock the Inspector
4. Unselect the Sprite "Square" in the Project window
5. Open the Sprite Editor using the Inspector
6. Observe the results in the Sprite Editor
Expected results: there is a "Square" in the Sprite Editor
Actual results: the Sprite Editor shows "No texture or sprite selected"
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3